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Category: Projects - Pikzil
03.18.2009

Pixel City fun

A few days ago I posted a house I made (using pixel art of course). I was then linked to the "Goon City" - a pixel city project worked on by the members of SA. This inspired me to try to set up a similar project on MforMature and I have to say it's been coming along rather well.

The project is still a WIP and I imagine it will remain so for the rest of the year but it's already shaping up. So far my work includes the blue house and the big grey building with the rocket turrets stcking out of it. I'd also like to credit my girl Allison who made the clock tower and the white house (which I'll add once I get home from work).

Anyway here it is so far, this image should auto update itself so if you're keeping tabs on it you might want to bookmark this post. Once the project is complete I'll work out someway of giving everyone credit for their work.

It's too big to show here so just click the link.
http://pikzil.halfmoon.ws/image/wipp.png


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02.13.2009

Time to reveal Project Life.

Well since I can't sleep after spending all night earning achievements on mformature's Team Fortress 2 server with EvilSeph, I decided to post the general plans for a game I'm working on. The game is currently under the name of "Life" and the best way to describe it is via a comparison to the Harvest Moon games. Copying Harvest Moon however would be pointless, I don't have the skills or time to produce an exact replica of what they have done, nor do I want to.

"Life" contains interesting and possibly nostalgic content for our older gamers or those into emulation. Where as past farming games have allowed users to raise cattle, chickens and sheep on their farm, Life does things differently, instead of chickens, think chocobo's (commonly seen in Square's Final Fantasy games), you also won't be milking cows in "Life", instead you will be taking dreams from your heard of Curbys ;) you get the idea by now no doubt.

Another thing that's different in "Life" is the implemented combat system which allows you to catch some of these guys, but I will expand more on that at a later stage.

The game will be for PC and will be more of a pick up and play RPG/Sim.


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02.12.2009

Post for Pikzels

With Gutya's completed script all that's left to do now is finish up some of the pixel art. For those of you who don't have a clue what I'm talking about "Post for Pikzels" is a simple add on webpage which works externally with any vBulletin forum. The page reads the total amount of posts in the forum it is assigned to and as the collective posts of the forum rises and certain milestones are hit a page containing a pixel city updates, so you may start off with a few fields and the odd shed, but in time you may end up with space stations ect ect. Obviously it will have different graphics packs (one of the defaults being a Pokemon city).

I'll have a working version of it with the forums from http://mformature.net up soon, then after I do some more graphics packs I'll put it up for download.


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02.9.2009

A Hero is Born!

It's not everyday I bother to sit down and do up a sprite sheet for a character staring in a PSP RPG, mostly because of the time and concentration it takes. Today I decided to sit down and grab the bull by the horns, the new PC RPG Maker uses smaller sprite models than previous ones so I decided to try to come up with something using their naked and bald character template because the older versions I had been basing my sprites on for the game were a bit too large for the PSP's screen. The RPG's (which has yet to be named) main protagonist is a man named Michael, to be honest I don't know much else other than that, all I was told was to make him look good and give him red hair, dark clothes and a cape. and I like to think I delivered rather well, here's the sprite so far. Hoping you all like it.

Sprite


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02.9.2009

Spaceship Shooter.

Every now and again I get asked to do work for different projects, and recently a fellow MforMature member asked me to do one of the graphics for an upcoming iPhone game he is developing. I'm normally rather skeptic about these things as they rarely get finished, but with one product already for sale on the apple store I thought this might end up going somewhere. The ship may well change between now and it's final release, but given the small workspace I had (30x30) I'm pretty happy with how it came out.

Ship loading

My only issue with it as of now are the colours, they might be a tad too dark, however I'll deal with this another time, hopefully I'll be able to see a video of this in action soon and I can post it up here for you guys.


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